I am a multidisciplinary, collaboration-focused technical artist who is enthusiastic about continuously learning and working on a team, big and small, to help bring a project to life.

Specializations: 3D modeling and texturing, material creation, troubleshooting and optimization, CPU and GPU optimization, technical documentation, scripting, tools creation, procedural system creation, and art asset pipeline management

Programs and tools: Houdini, 3DsMax, Maya, Unreal Engine 5, Unity, Adobe Photoshop, Substance Painter, Designer, PIX, UnrealInsights

Programming Languages: C#, Python, Houdini VEX

Hello!
I’m Hikari!

Technical ✦ Artist

3D Modeling

✦

Materials

✦

Tooling

✦

Memory and Performance Profiling

✦

Documentation

✦

Engine Implementation

✦

Scripting

✦

3D Modeling ✦ Materials ✦ Tooling ✦ Memory and Performance Profiling ✦ Documentation ✦ Engine Implementation ✦ Scripting ✦

Work History

Obsidian Entertainment
2022 - 2026
Technical Artist

Rio Hondo College
2024 - 2026
Adjunct Instructor

Laguna College of Art and Design
2021 - 2022
Game Art TA

Education

Laguna College of Art and Design
✦ Game Art, BFA

Rio Hondo College
✦ Studio Arts, AA
✦ Animation, AS

Shipped Titles

✦ The Outer Worlds 2 (2025)

✦ Avowed (2025)