I am a multidisciplinary, collaboration-focused technical artist who is enthusiastic about continuously learning and working on a team, big and small, to help bring a project to life.
Specializations: 3D modeling and texturing, material creation, troubleshooting and optimization, CPU and GPU optimization, technical documentation, scripting, tools creation, procedural system creation, and art asset pipeline management
Programs and tools: Houdini, 3DsMax, Maya, Unreal Engine 5, Unity, Adobe Photoshop, Substance Painter, Designer, PIX, UnrealInsights
Programming Languages: C#, Python, Houdini VEX
Hello!
I’m Hikari!
Technical ✦ Artist
3D Modeling
✦
Materials
✦
Tooling
✦
Memory and Performance Profiling
✦
Documentation
✦
Engine Implementation
✦
Scripting
✦
3D Modeling ✦ Materials ✦ Tooling ✦ Memory and Performance Profiling ✦ Documentation ✦ Engine Implementation ✦ Scripting ✦
Work History
Obsidian Entertainment
2022 - 2026
Technical Artist
Rio Hondo College
2024 - 2026
Adjunct Instructor
Laguna College of Art and Design
2021 - 2022
Game Art TA
Education
Laguna College of Art and Design
✦ Game Art, BFA
Rio Hondo College
✦ Studio Arts, AA
✦ Animation, AS
Shipped Titles
✦ The Outer Worlds 2 (2025)
✦ Avowed (2025)